5/21/2023 0 Comments Strangeland.![]() We have been adamantly assured that these three are NOT the Norns, so I presume they escaped from a nearby Commedia dell'arte The color palette is strictly white, grey, black, purple, and a yellow-ish gold, giving the carnival a purposely eerie feel, which really played up the creepiness and felt almost claustrophobic at times. Much like the events of the game, the puzzles themselves are confusing and convoluted.Īrt and sound is where Strangeland really shines, with some of the best pixel art I’ve ever seen in a game. For example, when you are trying to create a knife in order to progress, you need to have the name of the knife in order to make it, but going in blind, you have no reason to suspect that this random word actually is a knife. The world isn’t very big, so there’s not a lot of room for trial and error on puzzles and yet I still found myself constantly using the telephone for hints, as the way things “work” in-game doesn’t follow any reasonable pattern. ![]() It’s a point and click game, so going around the world you can pick things up and take them out of your inventory to interact with them and use them to solve environmental puzzles. The gameplay is simple, but the in-game logic doesn’t make much sense. ![]() It’s mentioned or alluded to several times, but we never get to find out the whole story or if it fits in with the protagonist at all, which seems like a much missed opportunity. One particular character background that I wish was followed up with was the murder of a woman by three (presumably) men. Several characters have ties to Norse mythology, purposely evoking the imagery of characters such as Odin and the Norns, without really feeding into anything. They simply exist to spout metaphorical nonsense at the player or to fill an objective in the gameplay, without any real emotional attachment whatsoever. Strange man in a strange landĪs mentioned above, none of the other characters in the game have real personalities or background to them. Possibly more of them are dead, we don’t really know, but it’s the one shred of a definitive answer to cling to. The ending of the game does not reveal more about the plot, except that one character is dead. I kept waiting to see if he was a serial killer or a demon or something equally as interesting, but unfortunately that moment never came. The whole first third of my playthrough I was apprehensive about automatically assuming that the protagonist was someone that we were supposed to root for, as I’ve read far too many “twist” novels. We don’t know anything about any of the characters, not just the man and the woman, and it’s hard to feel attached to them or to the events of the game. Actually, he doesn’t know much of anything except “Must save the woman!” To my personal disappointment, we’re never actually given any background on any of this, which is Strangeland’s most prominent stumbling block. But, at the same time, we don’t know who he is, we don’t know who she is, and he doesn’t know how he got to Strangeland in the first place. On its surface, the unnamed protagonist is trying to find and save a blonde woman from her imminent death. The plot of Strangeland is spectacularly simple but meshed with the incredibly confusing. So, it’s appropriately fitting that Strangeland, the latest game from developers Wormwood Studios and publishers Wadjet Eye Games, takes place in one such broken down carnival. They’re spooky and decrepit, but the bright, garish colors and attractions intended for fun and amusement of all ages, slowly rotting away into ruin while conjuring vivid memories of times gone by and happy memories, is its own type of haunted. Old, abandoned carnivals and theme parks have their own special kind of aesthetic.
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